Alle Files erfolgreich gegen die jeweilige DTD der CVS Version vom 2.7.04 validiert, und in dieser Form direkt verwendbar.
effects.xml:
<?xml version="1.0" encoding="ISO-8859-1"?>
<!DOCTYPE effects SYSTEM "effects.dtd">
<effects>
<effect effectID="0">
<name>Bevölkerungsbonus</name>
<dbFieldName>effect_population_bonus</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="1">
<name>Bevölkerungsfaktor</name>
<dbFieldName>effect_population_factor</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="2">
<name>Nahrungsbonus</name>
<dbFieldName>effect_food_bonus</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="3">
<name>Nahrungsfaktor</name>
<dbFieldName>effect_food_factor</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="4">
<name>Holzbonus</name>
<dbFieldName>effect_wood_bonus</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="5">
<name>Holzfaktor</name>
<dbFieldName>effect_wood_factor</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="6">
<name>Steinbonus</name>
<dbFieldName>effect_stone_bonus</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="7">
<name>Steinfaktor</name>
<dbFieldName>effect_stone_factor</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="8">
<name>Metallbonus</name>
<dbFieldName>effect_metal_bonus</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="9">
<name>Metallfaktor</name>
<dbFieldName>effect_metal_factor</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="10">
<name>Schwefelbonus</name>
<dbFieldName>effect_sulfur_bonus</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="11">
<name>Schwefelfaktor</name>
<dbFieldName>effect_sulfur_factor</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="12">
<name>Gunstbonus</name>
<dbFieldName>effect_religion_bonus</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="13">
<name>Gunstfaktor</name>
<dbFieldName>effect_religion_factor</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="14">
<name>Fernangriffsschadenbonus</name>
<dbFieldName>effect_rangeattack_bonus</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="15">
<name>Fernangriffsschadenfaktor</name>
<dbFieldName>effect_rangeattack_factor</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="16">
<name>Gebäudeschadenbonus</name>
<dbFieldName>effect_arealattack_bonus</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="17">
<name>Gebäudeschadenfaktor</name>
<dbFieldName>effect_arealattack_factor</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="18">
<name>Getümmelschadenbonus</name>
<dbFieldName>effect_attackrate_bonus</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="19">
<name>Getümmelschadenfaktor</name>
<dbFieldName>effect_attackrate_factor</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="20">
<name>Widerstandspunktebonus</name>
<dbFieldName>effect_defenserate_bonus</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="21">
<name>Widerstandspunktefaktor</name>
<dbFieldName>effect_defenserate_factor</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="22">
<name>Größebonus</name>
<dbFieldName>effect_size_bonus</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="23">
<name>Größefaktor</name>
<dbFieldName>effect_size_factor</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="24">
<name>Bewegungskostenfaktor</name>
<dbFieldName>effect_movement_cost_factor</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="25">
<name>Bewegungsgeschwindigkeitsfaktor</name>
<dbFieldName>effect_movement_speed_factor</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="26">
<name>Fernkampfwiderstandsbonus</name>
<dbFieldName>effect_ranged_damage_resistance_bonus</dbFieldName>
<defaultValue></defaultValue>
</effect>
<effect effectID="27">
<name>Fernkampfwiderstandsfaktor</name>
<dbFieldName>effect_ranged_damage_resistance_factor</dbFieldName>
<defaultValue></defaultValue>
</effect>
</effects>
einrichtung.xml:
<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE Config SYSTEM "config.dtd">
<Config>
<Header>
<TakeoverMaxPopularityPoints>4</TakeoverMaxPopularityPoints>
<TakeoverMinResourceValue>300</TakeoverMinResourceValue>
<WatchTowerVisionRange>4</WatchTowerVisionRange>
<FuelResourceID>0</FuelResourceID>
<MovementCostConstant>1/10</MovementCostConstant>
<MovementSpeedConstant>10</MovementSpeedConstant>
</Header>
<ResourceTypes>
<Resource dbfield="ressource_food">
<ResourceID>0</ResourceID>
<Name>Worschtsupp</Name>
<RatingValue>1</RatingValue>
<TakeoverValue>0.25</TakeoverValue>
<StealRatio>0.0</StealRatio>
<DestroyRatio>1.0</DestroyRatio>
<MaxSaveStorage>100</MaxSaveStorage>
<MaxStorage>10000</MaxStorage>
<ResProdFunction>[B0.ACT]*1</ResProdFunction>
</Resource>
</ResourceTypes>
<BuildingTypes>
<Building dbfield="building_bed">
<BuildingID>0</BuildingID>
<Name>Betten</Name>
<Description>
In Betten sorgen die Frauen fuer ordentlichen Nachwuchs an Bevoelkerung</p>
</Description>
<Position>0</Position>
<RatingValue>1</RatingValue>
<ProductionCost>
<ResourceProductionCost resourceID="0">1</ResourceProductionCost>
</ProductionCost>
<ProductionTimeFunction>2</ProductionTimeFunction>
<MaxDevelopmentLevel>100</MaxDevelopmentLevel>
</Building>
</BuildingTypes>
<ScienceTypes>
<Science dbfield="science_painting">
<ScienceID>0</ScienceID>
<Name>Malerei</Name>
<Description>
Alle Kinder muessen mal was lernen</p>
</Description>
<Position>0</Position>
<ProductionCost>
<ResourceProductionCost resourceID="0">1</ResourceProductionCost>
</ProductionCost>
<ProductionTimeFunction>60</ProductionTimeFunction>
<MaxDevelopmentLevel>10</MaxDevelopmentLevel>
</Science>
</ScienceTypes>
<UnitTypes>
<Unit dbfield="unit_boxer">
<UnitID>0</UnitID>
<Name>Boxer</Name>
<Description>
Ein Boxer boxt!</p>
</Description>
<Position>0</Position>
<ProductionCost>
<ResourceProductionCost resourceID="0">1</ResourceProductionCost>
</ProductionCost>
<ProductionTimeFunction>20</ProductionTimeFunction>
<MeleeDamage>10</MeleeDamage>
<RangedDamage>10</RangedDamage>
<StructuralDamage>10</StructuralDamage>
<MeleeDamageResistance>10</MeleeDamageResistance>
<RangedDamageResistance>10</RangedDamageResistance>
<Size>10</Size>
<EncumbranceList>
<Encumbrance resourceID="0" value="3"></Encumbrance>
</EncumbranceList>
<Visible>1</Visible>
<FuelUsage>0.1</FuelUsage>
<Velocity>1.5</Velocity>
<SpyValue>10</SpyValue>
<SpyChance>10</SpyChance>
<SpyQuality>10</SpyQuality>
<AntiSpyChance>10</AntiSpyChance>
</Unit>
</UnitTypes>
<DefenseSystemTypes>
<DefenseSystem dbfield="external_earth_wall">
<DefenseSystemID>0</DefenseSystemID>
<Name>Erdwall</Name>
<Description>
Ein Erdwall...</p>
</Description>
<Position>0</Position>
<ProductionCost>
<ResourceProductionCost resourceID="0">1</ResourceProductionCost>
</ProductionCost>
<ProductionTimeFunction>10</ProductionTimeFunction>
<MaxDevelopmentLevel>20</MaxDevelopmentLevel>
<MeleeDamage>10</MeleeDamage>
<RangedDamage>10</RangedDamage>
<StructuralDamageResistance>10</StructuralDamageResistance>
<Size>10</Size>
<AntiSpyChance>10</AntiSpyChance>
<BuildingDep buildingID="0" min="7"></BuildingDep>
</DefenseSystem>
</DefenseSystemTypes>
<Terrains>
<Terrain terrainID="TERRAIN_MOUNTAIN">Gebirge</Terrain>
</Terrains>
</Config>
government.xml:
<?xml version="1.0" encoding="ISO-8859-1"?><!DOCTYPE tribeSystem SYSTEM "government.dtd">
<tribeSystem>
<leaderDeterminations>
<leaderDetermination leaderDeterminationID="0">
<name></name>
<description>
</p>
</description>
</leaderDetermination>
</leaderDeterminations>
<governments>
<government governmentID="0">
<name></name>
<resref></resref>
<leaderDeterminationID></leaderDeterminationID>
<description>
</p>
</description>
</government>
</governments>
</tribeSystem>
relations.xml:
<?xml version="1.0" encoding="ISO-8859-1"?>
<!DOCTYPE relations SYSTEM "relations.dtd">
<relations>
<relation relationID="0" dontLeaveTribe="0" storeTargetMembers="0" fameUpdate="0" attackerReceivesFame="0"
defenderReceivesFame="1" targetMinSize="0">
<name>Frieden</name>
<description>
Nix zu tun und man schenkt sich Blumen</p>
</description>
<transitions>
<transition relationID="0" time="10"></transition>
</transitions>
<attackerMultiplicator>0.3</attackerMultiplicator>
<defenderMultiplicator>1.5</defenderMultiplicator>
</relation>
</relations>
start.xml:
<?xml version="1.0" encoding="ISO-8859-1"?>
<!DOCTYPE StartValues SYSTEM "start.dtd">
<StartValues averageMultiplier="0.75">
<Resource id="0" max="10"/>
<Resource id="1" max="700"/>
<Resource id="2" max="400"/>
<Resource id="3" max="400"/>
<Building id="0"/>
<Building id="1"/>
<Building id="2"/>
<Building id="3"/>
<Building id="4"/>
<Building id="5"/>
<Building id="7"/>
<Building id="8"/>
<Building id="9"/>
<Building id="22"/>
<DefenseSystem id="0"/>
<DefenseSystem id="5"/>
<Science id="0"/>
<Science id="1"/>
<Science id="2"/>
<Science id="3"/>
<Science id="4"/>
<Science id="5"/>
<Science id="6"/>
<Science id="7"/>
<Science id="8"/>
<Science id="10"/>
<Science id="11"/>
<Science id="13"/>
<Science id="27"/>
<Science id="28"/>
<Science id="29"/>
<Science id="31"/>
<Science id="32"/>
<Science id="33"/>
<Science id="34"/>
<Science id="35"/>
</StartValues>
wonder.xml:
<?xml version="1.0" encoding="ISO-8859-1"?>
<!DOCTYPE wonders SYSTEM "wonder.dtd">
<wonders>
<wonder wonderID="0" target="other" chance="0.99">
<name> Freibier </name>
<description>
Freibier ins Haus</p>
</description>
<impacts>
<impact impactID="0" delay="12" duration="10" steal="0">
<sourceMessage messageType="note">
Sie haben das Wunder des Freibiers erwirkt!</p>
</sourceMessage>
<targetMessage messageType="note">
Auf Sie wurde das Wunder Freibier gewirkt! </p>
</targetMessage>
<resources all="0">
<resource resourceID="3" absolute="1" relative="2" maxDelta="3" type="gauss"></resource>
</resources>
<!-- <effects></effects>
<resources></resources>
<units></units>
<buildings></buildings>
<sciences></sciences>
<defenseSystems></defenseSystems> -->
</impact>
</impacts>
<ProductionCost>
<!-- <BuildingProductionCost></BuildingProductionCost>
<ExternalProductionCost></ExternalProductionCost> -->
<ResourceProductionCost resourceID="1" function="50"></ResourceProductionCost>
<ResourceProductionCost resourceID="2" function="100"></ResourceProductionCost>
<ResourceProductionCost resourceID="3" function="10"></ResourceProductionCost>
</ProductionCost>
<ScienceDepList>
<ScienceDep scienceID="2" value="3" maxValue="-1"></ScienceDep>
</ScienceDepList>
<!-- <BuildingDepList></BuildingDepList>
<ScienceDepList></ScienceDepList>
<DefenseSystemDepList></DefenseSystemDepList>
<ResourceDepList></ResourceDepList>
<UnitDepList></UnitDepList> -->
</wonder>
</wonders>